The evolution of what are widely considered as modern graphics processor units (GPUs) began with the introduction of the first 3D add-in cards back in 1995. This was followed by widespread adoption of 32-bit operating systems and affordable personal computers (PCs). The graphics industry that existed before this point was dependent on more prosaic 2D, non-PC architectures with large price tags. 3D and virtualization PC graphics eventually took over computing gaming, as well as military simulators and medical imaging. Today, graphics display reproduction is used in vast array of applications from industrial to education.
Let’s look at how graphics architectures have changed (more…)